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SPELEOBUFFOON
I developed this game solely on my own as a way to build experience, learn more about the Unity engine and C#, and to demonstrate my skills in all areas of game programming and development. I worked on this project across a roughly 6 month span, and returning periodically add small features and fix bugs. Features include dynamic 2D movement; 30 varying levels of increasing difficulty; save data memory; polished audio effects, animations, and transitions; and fluid level selection, pause, and settings menus with broad functionality. The game focuses on doing a lot with a little, demanding precision and high skill mastery from the player and eliciting a deep satisfaction from overcoming challenges.











